Sunday, 4 August 2013

The Browncoats Shall Rise Again: Why Firefly is Insidious and You Should Feel Bad for Liking It



Okay, so, I’m going to skewer another beloved Joss Whedon sacred cow. For those of you who really can’t stand having your favorite shows put under the microscope to illustrate their inherent flaws, I suggest you stop reading now. Seriously, I’d prefer you not read the article to you making vitriolic comments/e-mails when you’re done with it. Constructive criticism/debate is, however, welcome as always.

Friday, 5 July 2013

Like Tears in the Rain: Long-Term Concerns with Xbox One's Cloud Computing Initiative



I was reading the latest issue of Game Informer and, despite not being a fan of the Call of Duty series whatsoever, I found myself giving the extensive Titanfall article a read-through. I found the article interesting and the game, while not exactly blowing my mind (it kind of reads like a mash-up of Call of Duty with Zone of the Enders), did seem to bring some novel ideas to the table. Then I got to the reasoning Respawn offered behind making the game an Xbox One exclusive, and a thought started gnawing at the back of my mind.

Friday, 28 June 2013

The Power is Yours: Why '90s Retro Might Ultimately be a Good Thing


Just on a lark, I started watching the first season of Captain Planet and the Planeteers last week. It turns out that the passage of time has inadvertently made the show much more depressing and alarmist than it was when it aired in the early ‘90s. Yes, the show was heavy-handed and unabashedly cheesy, so much so that even Martin Sheen, Meg Ryan, Tim Curry, and LeVar Burton, among others, could not diminish said cheesiness. However, the show was aimed at kids (that’s right. I still watch kids’ cartoons. Deal with it), so the heavy-handedness is understandable, although their understanding (or lack thereof) of computers is not. The bigger topic here, though, is the fact that the show was overwhelmingly right about what we, as a society and a species, should be concerned about in regards to the environment.


Saturday, 22 June 2013

Brilliant, Lazy, or Brilliantly Lazy?: BioShock Infinite



[WARNING: SPOILER ALERT] No, seriously. I plan on discussing the endings and twists of both BioShock Infinite and the original BioShock in depth. If you haven’t beaten either of those games and don’t want the plots ruined, stop reading now and go play them.

Wednesday, 19 June 2013

Cultural Dissonance: Musings on the State of Modern Japanese Game Development



Well, another E3 has come and gone. We, the gaming masses, got our share of debacles (apparently, anything anyone from Microsoft presented/said/touched/looked at), highlights (the straight minute of cheers at Sony’s press conference; Aisha Taylor’s hosting of UbiSoft’s press conference), and surprise reveals.

Saturday, 15 June 2013

Crushing Expectations: Man of Steel



The latest Superman reboot, Man of Steel, has hit theatres.  I have to admit, I went into it fully expecting to hate it.  Zack Snyder’s previous films have all left a bad taste in my mouth.  Dawn of the Dead felt unnecessary and like a 28 Days Later cash-in; 300 was violence-porn mixed with misogyny and racism; Watchmen missed the point of the graphic novel in favour of stylish, overly-violent fight-scenes and Dr. Manhattan’s ever-increasing dong; Sucker-Punch took the creepy misogyny from 300 and applied it to hyper-sexualized, under-age, warrior-vixen mental health patients in an asylum which was a thinly veiled bordello fantasy.  Needless to say, ‘trepidation’ easily describes my approach to Snyder’s Superman film.

AIMing low: Iron Man 3



I saw Iron Man 3, the first movie in the series not directed by Jon Favreau and the first post-Avengers Marvel Studios movie.  I’m going to try not to give away too many spoilers, but there are a few glaring problems with the film, both stand-alone and in the greater collective of the Marvel movies.