Okay,
so, I’m going to skewer another beloved Joss Whedon sacred cow. For those of
you who really can’t stand having your favorite shows put under the microscope
to illustrate their inherent flaws, I suggest you stop reading now. Seriously,
I’d prefer you not read the article to you making vitriolic comments/e-mails when
you’re done with it. Constructive criticism/debate is, however,
welcome as always.
In Media Res
A collection of observations, deconstructions, and rants about pop culture and media.
Sunday, 4 August 2013
Friday, 5 July 2013
Like Tears in the Rain: Long-Term Concerns with Xbox One's Cloud Computing Initiative
I
was reading the latest issue of Game
Informer and, despite not being a fan of the Call of Duty series whatsoever, I found myself giving the extensive
Titanfall article a read-through. I
found the article interesting and the game, while not exactly blowing my mind
(it kind of reads like a mash-up of Call
of Duty with Zone of the Enders),
did seem to bring some novel ideas to the table. Then I got to the reasoning Respawn
offered behind making the game an Xbox One exclusive, and a thought started
gnawing at the back of my mind.
Friday, 28 June 2013
The Power is Yours: Why '90s Retro Might Ultimately be a Good Thing
Just
on a lark, I started watching the first season of Captain Planet and the Planeteers last week. It turns out that the
passage of time has inadvertently made the show much more depressing and
alarmist than it was when it aired in the early ‘90s. Yes, the show was
heavy-handed and unabashedly cheesy, so much so that even Martin
Sheen, Meg Ryan, Tim Curry, and LeVar Burton, among others, could not
diminish said cheesiness. However, the show was aimed at kids (that’s right. I
still watch kids’ cartoons. Deal with it), so the heavy-handedness is
understandable, although their
understanding (or lack thereof) of computers is not. The bigger topic here,
though, is the fact that the show was overwhelmingly right about what we, as a
society and a species, should be concerned about in regards to the environment.
Saturday, 22 June 2013
Brilliant, Lazy, or Brilliantly Lazy?: BioShock Infinite
[WARNING:
SPOILER ALERT] No, seriously. I plan on discussing the endings and twists of
both BioShock Infinite and the
original BioShock in depth. If you
haven’t beaten either of those games and don’t want the plots ruined, stop
reading now and go play them.
Wednesday, 19 June 2013
Cultural Dissonance: Musings on the State of Modern Japanese Game Development
Well,
another E3 has come and gone. We, the gaming masses, got our share of debacles
(apparently, anything anyone from Microsoft presented/said/touched/looked at),
highlights (the straight minute of cheers at Sony’s press conference; Aisha
Taylor’s hosting of UbiSoft’s press conference), and surprise reveals.
Saturday, 15 June 2013
Crushing Expectations: Man of Steel
The
latest Superman reboot, Man of Steel,
has hit theatres. I have to admit, I
went into it fully expecting to hate it.
Zack Snyder’s previous films have all left a bad taste in my mouth. Dawn of
the Dead felt unnecessary and like a 28
Days Later cash-in; 300 was
violence-porn mixed with misogyny and racism; Watchmen missed the point of the graphic novel in favour of
stylish, overly-violent fight-scenes and Dr. Manhattan’s ever-increasing dong; Sucker-Punch took the creepy misogyny
from 300 and applied it to
hyper-sexualized, under-age, warrior-vixen mental health patients in an asylum
which was a thinly veiled bordello fantasy.
Needless to say, ‘trepidation’ easily describes my approach to Snyder’s
Superman film.
AIMing low: Iron Man 3
I saw
Iron Man 3, the first movie in the
series not directed by Jon Favreau and the first post-Avengers Marvel Studios
movie. I’m going to try not to give away
too many spoilers, but there are a few glaring problems with the film, both
stand-alone and in the greater collective of the Marvel movies.
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