Well,
another E3 has come and gone. We, the gaming masses, got our share of debacles
(apparently, anything anyone from Microsoft presented/said/touched/looked at),
highlights (the straight minute of cheers at Sony’s press conference; Aisha
Taylor’s hosting of UbiSoft’s press conference), and surprise reveals.
The
most surprising reveals of the show, for me, belonged to Square Enix. Instead
of rolling out yet another iteration of the failed experiment that was Final Fantasy XIII, Sqeenix decided to
tell everyone that Final Fantasy Versus XII
hadn’t died, but had
instead metamorphosed into Final Fantasy
XV, earning full-on numbered installment status. They then followed
this shock (many had assumed that Final
Fantasy Versus XIII had been all but cancelled) with another reveal no one
was expecting: Kingdom
Hearts III.
These
reveals are, in my opinion, important for a few reasons. One: they were actual
reveals. There was no prior knowledge that these games existed, let alone that
they would be at E3. Sure, there was speculation, but speculation isn’t the
same thing as, say, knowing that Call of
Duty: Ghosts was going to be shown at E3, because it had been shown
previously at the Xbox One reveal. The second reason these reveals are
important is because they are Japanese games. Ever since the start of the
current hardware generation (Xbox 360, PS3, Wii), Japanese games seem to have
been in decline. So much so that Keiji Inafune, Mega Man’s creator, has gone on
record as saying that Japanese
developers need to learn from Western studios. This statement, coupled with
Phil Fish’s infamous declaration that modern
Japanese games ‘suck’, give all of the appearances of an accurate barometer
reading of the state of Japanese game development. As seen in North America.
That’s
really the problem here. Let me say, here and now, that I’m not making justifications
for crappy games. Resident Evil 6 is,
quite frankly, a mess; the Dead or Alive
series has seriously gone past its sell-by date (and its representation of
women has always been inappropriate
and uncomfortable, and I felt that way as a teenager);
Tekken Tag Tournament 2, while fun,
is basically the same game as its 2000-era predecessor. However, there is an
issue with taking games like these as the whole of Japanese game development
that is part of a more insidious whole.
One
thing that needs to be kept in mind when making blanket statements about things
like an entire country’s game development industry is that we North Americans
are not getting a proper representation of that industry. Instead, we are
getting the games that North American distributors are willing to localize and
bring to North American markets. Of course, Capcom is going to bring Marvel vs. Capcom 3 and Resident Evil 6 to North American
audiences; these franchises are guaranteed sellers. However, look at the fight
that Wii owners had to put up in order to get XenoBlade Chronicles, The
Last Story, and Pandora’s Tower
brought to these shores, and The Last
Story is a game by Hironobu Sakaguchi, creator of the Final Fantasy series. Even then, XenoBlade Chronicles was given such a limited release, that there
is another
petition to get more copies of the game printed. There are a few companies
which make their names on giving high-quality localizations of Japanese games
to North American players (primarily Nippon Ichi Games/Atlus. Thumbs up), but
for the most part, which games make the transition is left in the hands of the
large publishers.
This
state of affairs belies the underlying issue with the perception of the
imminent death of Japanese game development. The video game is the only major media
form whose content has not been dictated and dominated by North American, more
specifically, American culture for most of the 20th century/its
existence. Sure, the Lumieres and Melies were there at the start of cinema, but
they were smacked
down so hard by Thomas Edison that they just stopped making films while the
form was still in its infancy. Especially after World War II, since the
Hollywood production centre hadn’t been ravaged by, well, the war, it was
primed to become the leading producer and distributor of films in the world. This
set-up would allow for increased profits and an inculcation of American ideals
in all corners of the globe. Same thing with television. Since North American
TV production companies could earn back the costs of each show during its
initial North American airing, those programs could then be sold to other
countries at a fraction of the cost it would take to produce local content (a
situation that is still in effect today). The worst practice, however, belongs
to radio. As anyone who does not live in North America can probably attest to,
Voice of America is designed to bring free American content and propaganda to
foreign nations in order to make them friendly to the U.S.
The
point of that history lesson is so that I can contrast those other media with
video games. Even when Atari was the biggest video game company in the world,
some of the biggest games of the era were produced in Japan. Pac-Man; Donkey Kong; Space Invaders;
Frogger; Galaga: all Japanese. After the 1983
video game crash and the rise of Nintendo, Japanese influence became even
more ubiquitous with video games, to the point where, if you wanted your video
game console to succeed, you needed to have Japanese game developers making
games for it. Then, something happened in the ‘90s, ironically due to a
Japanese developer. Final Fantasy VII,
in the process of becoming one of the biggest games in history, got
a $100 million dollar marketing budget and an advertising campaign that
encompassed TV, movie trailers, and print ads. Suddenly, video games had
been thrust into the mainstream. They
weren’t just seen as toys anymore.
Japanese
development remained vital to the industry, but with video games going
mainstream, that was primed to change. The perception around 2001-2002 was that
the Xbox was primed for failure, despite its push for mainstream credibility,
because it
could not gain a foothold in Japan, and was having trouble attracting
Japanese developers, as a result. As history has shown, however, it did not
fail and its successor became an unbridled success. The reason for this
situation is because, as Microsoft was pushing for mainstream credibility, and
getting it in North America, the major media corporations started investing in
video game companies. For example, did you know that Activision
is primarily owned by Vivendi Universal? It’s okay if you didn’t. Activision does not publicize
it anywhere on its website.
The
point is, we live in an era of media conglomeration, and those conglomerates
are predominantly American-owned (i.e. Disney; Viacom; etc.). As such, video games
have become subject to the same focus on American content as all of the other
media these conglomerates produce. Oh, and before you say “But Disney imports
Studio Ghibli films without changing them”, ostensibly, yes, they do. However, they
also tend to dub them before giving them a studio release, and let’s just say
that it was no coincidence that a Jonas brother got a voice-acting job in the North
American release of Ponyo.
To
sum up what I’m saying: video games are now subject to the same colonialist
attitudes which are applied to other forms of media, and the perception we, as
an audience, are getting about Japanese game development is skewed as a result. Oh, and please feel free to debate with me
about this concept in the comments, as I’m always interested in other opinions. Just, y’know, actual debate; not name-calling
or insult-throwing.
Aisha Taylor is so much funnier and more likable than her script. She needs to get some creative control over that stuff.
ReplyDeleteTo me it feels like the Japanese industry in general is afraid to let the work speak for itself. Resident Evil 6 was in mess in part because of the awkward attempts to be 'more western' without any understanding of what that means. It was a shallow tactic to try to capture what 'western audiences want' instead of an attempt to make a good game. It's looking like Dead Rising 3 will follow the same path. Of course, those are both Capcom games and they've been really dropping the ball lately.
Agreed that Aisha Taylor is better than her scripts allow, but I understand UbiSoft wanting to maintain control after the Mr. Caffiene fiasco. I just don't understand the sheer level of hatred directed at her for being there. I know WHY she gets that hatred directed at her, unfortunately (she's a woman who plays video games, which automatically makes her a target *shakes head*), I just don't understand it.
ReplyDeleteThank you mentioning the drive to "westernize" Japanese games. That's something I wanted to talk about, but felt that I was already being too long-winded. It is a shallow tactic, but it's also a symptom of the North American colonization of all media that I discuss in the post.
There's a reason that, even in the heyday of Japanese development, a large amount of games take place in America, just like there's a reason that the majority of national cinema outputs share stylistic qualities with whatever is popular in Hollywood at the moment. Western media is so pervasive (and intentionally so), that it forces its way into media that isn't even produced in North America, in order to not be marginalized.
You can see this phenomenon all over the place: Godzilla vs. Monster Zero/Godzilla vs. the Astro Monster (same movie, different title depending on region) starring American star Nick Adams; David Cage, despite being French, setting his games in America because "I think the U.S. is the country that defines cinema" (Electronic Gaming Monthly, vol. 260); and so on. this is not to mention the way that Hollywood "adapts" foreign movies and TV shows so that they fit western values (The Ring; Torchwood; Insomnia; House of Cards).